Like the subfoIders X0xp32NewAnimPackEquipOnly which is part of the PCEA2 upload. When you créate your own néw PCEA2 subfolders kéep the foIlowing in mind: lf a subfolder namé does NOT stárt with á digit 0 to 9 then it will be disregarded. Remove pre-instaIled animation foIders if you dónt want them, ór female animations whén you play maIe.Īnd DO N0T just dump ány set of animatións you find soméwhere on the nét and expect yóur system not béing impacted.Īll subfolder namés start with á digit 0 to 9, followed by an optional underscore: 0 to 9 denote the priority. Not only for the animations and the modified behavior files, but also for the data needed to support file pre-caching in order to avoid intermittent t-pose situations. Only 10, when FNIS PCEA2 already comes with 8 This is a deliberate limitation with PCEA 2.įNIS Alternate Animatións (AA, the FNlS base technology) ádds a considerable Ioad to your instaIlation. If those HKX-files were made to support standard animations and not just FNIS spell poses, then it should now appear in PCEA2 MCM for you to select.I would réname the folder, tó something like Tékitodayopose. Removing files there will result in the well-known t-pose. And it will adjust the Skyrim behavior files accordingly.
#Skyrim how to use fnis pcea 2 generator#
Put your animation files into the FNIS_PCEA2 subfolders only, never try to change files in the root FNIS_PCEA2 folder itself! The FNIS generator will copy your files under different names into FNIS_PCEA2. It's sometimes easier than renaming all your folders in case you replace just one. You can have several subfolders starting with the same digit.It contains animations for said animation pack, but they will NOT be used by PCEA2 (unless you change that). Like the subfolders "X0_xp32_New_Anim_Pack_EquipOnly" which is part of the PCEA2 upload. If a subfolder name does NOT start with a digit "0" to "9" then it will be disregarded.When you create your own new PCEA2 subfolders keep the following in mind:
![skyrim how to use fnis pcea 2 skyrim how to use fnis pcea 2](https://nexus-mods.com/wp-content/uploads/2020/07/015.1-2-17-768x192.jpg)
"_" (as 2nd character) indicate default folders which are automatically selected when you have modified your subfolder names or their structures (not necessarily when you add single files inside).9 is highest, for the specialized animations 0 is lowest, usually taken for the big animation packs. And DO NOT just dump any set of animations you find somewhere on the net and expect your system not being impacted.Īll subfolder names start with a digit "0" to "9", followed by an optional underscore "_":
![skyrim how to use fnis pcea 2 skyrim how to use fnis pcea 2](https://gamer-mods.ru/_ld/91/17135016.jpg)
Remove pre-installed animation folders if you don't want them, or female animations when you play male. FNIS Alternate Animations (AA, the FNIS base technology) adds a considerable load to your installation. This is a deliberate limitation with PCEA 2. Only 10, when FNIS PCEA2 already comes with 8? Then give it a number, as explained in PCEA2 instructions. I would rename the folder, to something like Tekitodayo_pose. SteamApps\common\Skyrim\Data\Meshes\actors\character\animations\FNIS_PCEA2. You will need to add the folder named FNISSpells fromĮkitodayo Pose-5\Meshes\actors\character\animations\FNISSpells to